WhatZ'Odd iOS Client is built in Objective C using XCode. It has been based on storyboard, viewcontrollers etc. Use the Automatic Reference Count (ARC) for memory management.
The major component used are:
- Facebook ios SDK : For integration with facebook
- Twitter ios SDK : For posting tweets.
- XMPP : Chat and buddies
- BugSense : getting crash reports
- Flurry : For app analytics
- AdWhirl : For advertising in game
Next releases:
- Apple PushNotification : for notification to mobile devices
Experience:
Objective C is quiet similar to C++ in programming style. The toughest part of coding in Objective C was thread management. The code extensively uses the background thread for heavy perocessing leaving the main thread to respond to the users.
- And with use of Core data and background thread there is lot of synch and management of htreads upding the core data
- Also difficult part was the animation while navigating to different views.
Still improving ...
The major component used are:
- Facebook ios SDK : For integration with facebook
- Twitter ios SDK : For posting tweets.
- XMPP : Chat and buddies
- BugSense : getting crash reports
- Flurry : For app analytics
- AdWhirl : For advertising in game
Next releases:
- Apple PushNotification : for notification to mobile devices
Experience:
Objective C is quiet similar to C++ in programming style. The toughest part of coding in Objective C was thread management. The code extensively uses the background thread for heavy perocessing leaving the main thread to respond to the users.
- And with use of Core data and background thread there is lot of synch and management of htreads upding the core data
- Also difficult part was the animation while navigating to different views.
Still improving ...
good post dude, thanks for sharing.PCEF on the Client Device
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