This development cycle is how we developed our iOS based game
Space Trap I which is now in App Store.
Conceptual Stage
Idea is
conceptualized on many dimensions.
It is like thinking on storyline of a movie or theme love-story, action,
sci-fi.
You may think out-of-box or
make formula movie
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Prototyping Stage
Prototyping helps
in
It is adds
another dimension to the game of the revenue model.
Prototype
can actual be released to smaller sample audience for getting feedback
The idea can
still be thrown of window, if it does not appeal. The investment is still to
minimum till prototyping.
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Development Stage
All the
teams start working on the game.
It is interactive
process with new ideas, implantation, testing and refinement.
After all
testing, game is submitted to Appstore which approves after approx. 1 week.
Now you are ready for release.
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Marketing
Marketing is
test of all hard work.
You
advertise on available channels, forums medium …
Test out
different geographies, channels, demographics, sources…
Analytics/Tracking
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Cohort Analysis (along multiple dimension) for
target spending and target audience
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Cross platform tracking
Metrics
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Engagement Metrics
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Retention
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User acquisition
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Monetization
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User acquisition cost (CPC, CPI)
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Conversion rates
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…
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